“Java Fundamentals: A entry level textbook on the Java programming language” by Gary Marrer.
Isi Ebook:
- History of Java
- What makes Java, Java
- Design Tools (Modeling Program Logic)
- Program Documentation
- Identifiers: Variables and Constants
- Structured Programming
- Using Repetition Structures
- Arrays 101
- Introduction to Object Orientated Programming
- Inheritance Expanded
- AWT versus Swing Packages
- Arrays Revisited
- Adding data persistence to programs
A “Free Java book” by Daniel L. Schuster in pdf format.
Isi Ebook
- Fundamentals
- ACM Java Graphics
- Making Decisions
- Loops
- Methods & Objects I
- Game Programming I
- Useful Java Objects
- Methods II
- Arrays & ArrayLists
- Objects II
- Game Programming II
- Arrays II
- Quick Reference
- Setting Up Your Computer
“The Common Java Cookbook” by Tim O’Brien.
Isi Ebook
- Supplements to the Java 2 Platform
- Manipulating Text
- JavaBeans
- Functors
- Collections
- XML
- Application Infrastructure
- Math
- Templating
- I/O and Networking
- HTTP and WebDAV
- Searching and Filtering
- JSON
- Protocol Buffers
- Google Guava: I/O
- Google Guava: Collections
Author(s): Tim O’Brien
Format(s): HTML, PDF
File size: 6.50 MB
Number of pages: 367
Link: DOWNLOAD ATAU BACA DISINI
Format(s): HTML, PDF
File size: 6.50 MB
Number of pages: 367
Link: DOWNLOAD ATAU BACA DISINI
Java Look and Feel Design Guidelines
- Author: Sun Microsystems, Inc.
- Format: online HTML
- Price: free
- The Java Look and Feel
- The Java Foundation Classes
- Design Considerations
- Visual Design
- Application Graphics
- Behavior
- Windows and Panes
- Dialog Boxes and Alert Boxes
- Menus and Toolbars
- Basic Controls
- Text Components
- Selectable Lists, Tables, and Tree Components
- Keyboard Shortcuts, Mnemonics, and Other Keyboard Operations
- Graphics Repository
- Localization Word Lists
- Switching Look and Feel Designs
A Guide to Modern Programming with Java
- Author: Gregory J. E. Rawlins
- Format: online HTML
- Price: free
- Setting the Stage
- Introducing the Players
- Behind the Scenes
- Character Study
- Stage Direction
- All Together Now
- It Takes All Types
- What’s in a Name?
- Think Like an Object
- Let the Games Begin
- The Play’s the Thing
- Networking
- Defensive Programming
- Design Patterns
- Navel Gazing
- Satori
- Avoiding Style Crime
- Java’s Flaws
- Book Recommendations
- The Rest of Java
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